XR STUDIO CLASS 3 - Reflection
The third class gave me a clearer vision of how the game figures move around in the game, including turning direction and imitating walking amplitude. It's also helpful to learn how to make terrain and mountains in Unity. The terrain features remind me of a lot of popular games, such as PUBG: Battlegrounds. It's great to know that we can download a lot of resources in assets store. The most difficult part for me is still the coding part. It's hard to follow step by step and I need to spend a lot of time getting familiar with the codes provided.
In my second project, I built a terrain with mountains. The character was the ball but I unchecked the mesh to make it looks like it was the first-person view. I placed several capsules as "coins". When we grab one capsule, the point will go 1 point higher. It's really fun to walk around the "world" created by myself.